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Axure rp vs sketch
Axure rp vs sketch







axure rp vs sketch axure rp vs sketch
  1. AXURE RP VS SKETCH HOW TO
  2. AXURE RP VS SKETCH SOFTWARE

So, for instance, if you want to do a watercolor painting you are going to use a glass of water and brushes. In real life when you want to build something, you are using different tools to achieve this. The way these apps model the interaction is by using existing mental models that people have with tools in real life. If you have used screen design tools like Sketch, Figma, Adobe XD or any other general design tool like Photoshop, Affinity then you are pretty much used with the tool metaphor. So, I’m not gonna do a deep dive of Axure interface and features simply because it is not the scope of this article and I would probably need to write an entire chapter of a book. You can do wireframes, diagrams or high-fidelity UIs (like you usually do in Sketch, Figma, Adobe XD) but in this article we will focus on the prototyping interactions part.

AXURE RP VS SKETCH SOFTWARE

In order to create any kind of prototype you will need to add interactions to some of your design elements.Īxure is regarded as a software with a steep learning curve, and the reason is clear: it has a lot to offer, there are a lot of features packed and this is not so obvious at the first glance.

AXURE RP VS SKETCH HOW TO

A prototype is a simulation, usually used to help understand and test how an application (or feature) works, what it does and how to interact with it. Prototyping is an important step in UX methodology and can play a big role in improving the user experience. What are we trying to address within this articleĭesigners coming from other screen design tools like Sketch, Figma, Adobe XD can find it difficult to understand how Axure is actually working, the terminology, tools and how to build an interactive prototype. You don’t need to have any previous experience with Axure to follow along with this article, but if you do have, maybe this article can help you to shed some light on some core concepts related to interactions and prototyping in general, that are usually misunderstood or not so obvious for designers. By Lucian Dinu Part 1: Interactions Prerequisites









Axure rp vs sketch