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7 days to die zombie drop bag chance
7 days to die zombie drop bag chance











7 days to die zombie drop bag chance
  1. 7 days to die zombie drop bag chance mod#
  2. 7 days to die zombie drop bag chance update#

If offical gore comes back or the sleepers get in it will require a tweak and ill update it. but you could easily use the rooftop zombie corpse as it rotated right already, You could use the meshes from the diffrent zombies, but you woulkd haveto play around with the rotation as when you just use the mesh it will be standing maybe if i get boorde of building my trench in bartertowne today ill give it a play. Tested upto 100 bags on the ground after a horde and a few extra spawns fps didnt drop ( there jus blocks so kinda knew it would be ok) Yes general idea was to improve performance, and make it so reward for killing them remained after 30 seconds Thank guppy first file attachment didn't know it messed up if in spoiler tags fixed that, You could change the timestayafterdeath to 1 or 0 but then you would miss out on the ragdoll and death animations

7 days to die zombie drop bag chance

You could do that, you would have to change zbag01 and split it up into many more as that lootlist is used by many of the zombies. Removed the spoiler tags so the atachment should work, One way could be to change the TimeStayAfterDeath to 1 or 0. If it even was possible to do in the first place. This would probably affect the performance positively. You would need to make a separate container for each zombie variant though. The container would of course be the same zombie as the one dropping it.

7 days to die zombie drop bag chance mod#

On the mod itself, great idea, will definitely give it a try.Įdit: I was wondering, if it would be possible to use the zombie models as the world models for the containers, so you would be able to remove the zombie entity (also the corpses are entities, and count towards the max zombies) right at death, and put down the container instead. If you followed a valid link, please notify the administrator" The attachment from Guppy gives an error message: Provided the bodies disappear right away, of course. I would bet it helps everybody on a horde night. I suspect that will all change when they include sleeper zombies, since they'll want it so that we don't know what's a corpse and what's a zombie, but we'll have to wait and see.Īs for the mod itself, it's a great idea, and removing the entities (zombies) and replacing them with blocks (containers) is probably a big improvement to game performance, depending on the situation. I'm no expert, but I think the only two block zombies are the ones that you find on rooftops, etc, so you wouldn't be able to use the same model as a block container (because it doesn't exist) with just an XML mod. I think Dec was going to test for performance, but I also think he said he ran a horde using this and it was fine. So the one in the spoiler is supposed to be the one right below it.Īlso, the general idea was to quickly remove entities and allow blocks instead, to keep the performance in check AND leave loot for more than 30 seconds. The attachment issue is a forum issue he put it in spoiler tags, but attachments don't work like that. With attached entityclasses.xml (rename entityclasses.txt to entityclasses.xml and replace the file) Replace the file located at for servers C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\Data\Config\entityclasses.xml for sp/local C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die\Data\Config\entityclasses.xml The non-radioactive versions drop normal ZPacks.Ĭurrently the only zombie that can drop a boss ZPack is the Demolisher.Open for servers C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\Data\Config\loot.xml for sp/local C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die\Data\Config\loot.xml Radioactive versions of these zombies can also drop this pack: Skater Punk Zombie, Fallen Soldier Zombie, Feral Wight, Mutated Zombie, and Screamer. Zombies that can drop this pack: Fat Hawaiian, Zombie Biker, Frozen Lumberjack, and Infected Police Officer. This container can give one or more of the following group/s and/or items/s as a loot: Unless otherwise mentioned in the Strong ZPack and Boss ZPack sections a zombie will drop this normal ZPack. These packs often contain significant quantities of ammo which can be used to offset any ammo expended during the horde. Due to the large number of zombies spawning during Blood Moon Hordes, it is not unusual to see a significant number of ZPacks being dropped during the course of the night. A ZPack should last for 20 minutes before disappearing. A ZPack has a 2% chance of dropping every time a zombie dies. A ZPack is a lootable backpack container occasionally dropped by non-animal zombies.













7 days to die zombie drop bag chance